![]() ![]() The former is represented in the fact that you have to strategically place structures as your primary means of dealing damage, and the latter by the fact that Dwerve himself is something of a mobile tower you control. The Bearded BuilderĪs mentioned earlier, Dwerve offers a fusion of tower defense gameplay and action-adventure battling. It’s a successful motivator to see you through to the end-it just isn’t nearly as successful a motivator as the stellar gameplay. Dialogue is cutely comedic and the characters Dwerve interacts with are charming even if they are a bit stagnant. Still, despite feeling a bit unambitious in this particular area, the story is still an enjoyable one. The storyline isn’t completely bereft of twists and turns, but it does feel like a missed opportunity to make things more interesting for the player. As interesting as it is to learn about the past, there simply isn’t enough done with the characters in the present for a majority of its runtime, specifically with regards to character development. It’s clear that a lot of time went into developing and weaving the finer details of the world’s history into the narrative itself, but it sadly works to the detriment of the immediate characters and timeline. To have this be the major focus of the storyline is a bold choice. Even most of the exchanges between the characters are centered around the the dwarves of old, and Dwerve’s eagerness to learn about it all is an adorable character trait. There’s a lot of emphasis on the key figures at that point in time, with recurring names consistently popping up as Dwerve pores over old texts and learns the purpose of the areas he traverses. After reaching the village, he discovers that trolls have inexplicably ventured out into the sunlight to carry out the deed, setting him on a dangerous path into Crowcrest to find a way to stop the invasion and find out how it was even possible to begin with.Īs the adventure unfolds, Dwerve’s storyline is almost entirely focused on its titular character unearthing the culture and greater history of the dwarves as they existed before conflict with the trolls began. When a nearby village is attacked by an unknown enemy, Dwerve inherits weapons from his grandfather and takes it upon himself to investigate. ![]() Generations later, a young dwarf named Dwerve lives in the peaceful hills with his father and grandfather. This ignited a war that resulted in the dwarves being ousted from their home, giving them no choice but to make a new settlement in the sunny hills near the mountain, as sunlight has the convenient penchant for turning the trolls into stone. As their civilization continued to prosper, they delved deeper into the mountain’s depths to fuel their machines and unwittingly loosed a horde of trolls and vicious creatures. Quest to CrowcrestĬenturies before the events of the game, the dwarves lived within the hollow interior of Mount Crowcrest. It’s available as of May 31st, 2022 for PC with a Nintendo Switch release on the horizon, and if any of the above sounds appealing, I’d highly suggest reading on. ![]() They tend to be a bit messy, in other words, which is why I was quick to fall in love with the fact that Dwerve, developed and published by Half Human Games, is absolutely not that.ĭwerve feels more like the result of taking a scalpel to each genre, carefully excising the greatest parts of both, and then intricately stitching them together to craft a cohesive marriage of ideas that’s a charmer from start to finish. Games that try to meld two genres that don’t share a lot of overlap are often well-intentioned, but fall just short of the mark when it comes to utilizing both to reach new heights of gameplay. What would happen if you took the tower defense and action-adventure genres and threw them into a blender? ![]()
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